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Breeding season [2015] [Uncen] [RPG, SLG, Strategy, Animation, Flash] [ENG] H-Game

Breeding season [2015] [Uncen] [RPG, SLG, Strategy, Animation, Flash] [ENG] H-Game

Description: breeding Season is a combination of a farm simulator and a sex game. Drive various lustful monsters to mating to breed offspring for sale. The presence of koshevichi, elves, chleboski, harpies, and many others.
This is an unfinished alpha version of the game.

Game Cheats



Fair warning: these have a decent possibility of screwing up your game, so make a back-up save before using any of them. Make sure you don't miss the periods, include spaces, and everything is case sensitive. Don't include quotation marks from the examples.

--- General Codes ---

iknowwhereyouliveanon
Opens up the animation gallery (ask Fleet if it's a customizer)

youthinkidont.(Gil Amount)
Gives you gil
Example: "dumbmoneycode.100000" gives you 100000 gil

butireallydo.(Guild Points Amount)
Give you guild points
Example: "dumbgpcode.100" give you 100 GP

addenergy.(Energy Amount)
Gives the player energy
Example: "addenergy.200" gives you 200 energy

newrequest
Generates a new request (you can only have up to 24 requests)

unlocktrait.(Trait Name)
Unlocks a trait so that it can be found in the store or ordered. Do enter any spaces normally in the trait name.
Example: "unlocktrait.Neoteny" will unlock the Neoteny trait

npcaffection.(Lowercase NPC Name).(Affection Amount)
Sets the NPC with the given name's affection to the given amount
Example: "npcaffection.kay.1000" will set Kay's affection to 1000

setplayerstat.(Lowercase Stat).(Stat Amount)
Sets the player's designated stat to the given amount
Example: "setplayerstat.str.99" will set the player's STR to 99

Note: To set the player's level type "selevel" for the stat. You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.

playevent.(Event Name).ignorereqs(Optional)
Plays the given event. If you add ignoreqs it will ignore event requirements (this can break the event).
Example: "playevent.KayIntro.ignorereqs" will play Kay's intro event, and ignore any event requirements
Event Names:
MargoIntro
DelilahDebt
MarquisIntro
KalaIntro
RoxieIntro
YueliaEvent
CordeliaIntro
CordeliaRecurring
KayIntro
LilyIntro
LeviIntro
WildDickwolf
RandomTownsfolk
Amadour1
WildCatgirl
DickwolfAlpha
DickwolfFoursome
BaileyEvent
RandomMoney
KayReward
KayMermaid
BeachMoney
Chateau1
MarchionessComplete1
MarchionessReward
LeviSeraphCage
LilyHall1
LilyHall2
RestStop
AlrauneSap
AlchemyQuest1
AlchemyQuest2
AlchemyQuest3
AlchemyQuest4
HalloweenQuest1
HalloweenQuest2
HalloweenQuest3
HalloweenQuest4
HalloweenQuest5
HalloweenQuestKaliba

opensesame
Lets you play the Halloween sliding puzzle minigame

--- Monster Codes ---
facechange.(Monster Name).(Face Number 1-6)
Changes the faces of all monsters with the given monster name to the given face number
Example: "facechange.Amelia.2" will set all monsters named Amelia to face number 2

hairchange.(Monster Name).(Hair Number 1-6)
Changes the hair style of all monsters with the given monster name to the given hair number
Example: "hairchange.Amelia.2" will set all monsters named Amelia to hair number 2

colorschemechange.(Monster Name).(Color Scheme Number 1-12)
Changes the color scheme of all monsters with the given monster name to the given color scheme number
Example: "colorschemechange.Amelia.10" will set all monsters named Amelia to color scheme 10

skintonechange.(Monster Name).(Skin Tone Number 1-4)
Changes the skin tone of all monsters with the given monster name to the given skin tone number
Example: "skintonechange.Amelia.2" will set all monsters named Amelia to skintone 2

addtrait.(Monster Name).(Trait Name)
Adds a trait with the given trait name to all monsters with the given monster name. Do enter any spaces normally in the trait name. If the trait is a stacking trait, you can enter this code multiple times in order to increase the stack by one. If you use this code to give a monster a trait that would normally change its type (like Genderbent or Neoteny), then the trait will be inactive, but will be active on any offspring it's passed down to. You can add traits even if you haven't unlocked them yet, as long as you know the name.
Example: "addtrait.Amelia.Too Stronk" will give all monsters named Amelia one stack of the Too Stronk trait

setstat.(Monster Name).(Lowercase Stat).(Stat Amount)
Sets the designated stat of all monsters with the given monster name to the given stat amount value
Example: "setstat.Amelia.str.99" will set Amelia's STR to 99
Note: To change monster level type "selevel" for the stat. You can set impossible stat values using this code (like 100000 DEX, etc), but it will probably break the game.

Для версии 7.1
dumbgallerycode
dumbmoneycode
dumbgpcode
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